Lua Extensions.H

Lua Extensions.H



6/17/2020  · H header files are typically used to store C function declarations, as well as macro definitions, which can be used by multiple source files. Header files can be inserted into a .C source code file using the #include directive.. NOTE: H files may also store headers for C++ source code, but those headers are typically saved as .HPP files.


lua -bindings manual network lua_extensions.h Generated on Tue Mar 31 2015 15:08:02 for cocos2d-x by 1.8.8 …


lua _cocos2dx_deprecated.h lua _cocos2dx_extension_manual.h lua _debugger.h lua_extensions.h Lua _web_socket.h lua _xml_http_request.h LuaBasicConversions.h LuaOpengl.h LuaScriptHandlerMgr.h LuaSkeletonAnimation.h tolua_fix.h storage local-storage LocalStorage.h ui CCProtectedNode.h CocosGUI.h GUIDefine.h UIButton.h, You will need to use lua _extensions.c and lua_extensions.h included below. Add luaopen_ lua _extensions(m_state) to CCLuaStack::init(). I added it below toluafix_open(m_state) Within the HelloLua test project, link against the Ws2_32.lib file since luasocket had a dependency on winsock on the win32 platform. The other platforms were fine.


lua _cocos2dx_cocosbuilder_manual.h cocosdenshion lua _cocos2dx_cocosdenshion_manual.h cocostudio CustomGUIReader.h extension lua _cocos2dx_extension_manual.h network lua _cocos2dx_network_manual.h lua_extensions.h Lua _web_socket.h lua _xml_http_request.h platform.


lua_extensions.h file Lua _web_socket.h file lua _xml_http_request.h cocos scripting lua -bindings manual network Generated on Tue Mar 31 2015 15:08:39 for cocos2d-x by 1.8.8 …


Here is a list of all files with brief descriptions: [detail level 1 2 3 4 5 6 7 8]. cocos: 2d: platform: android: jni: DPIJni.h: IMEJni.h: Java_org_cocos2dx_lib …


Rewrite Lua bindings and initialization scripts. Rewrite layout and converter definition and usage code.

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